99 IFA=0THENA=1:LOAD"VBLINKOBJ",8,1 100 POKE56,28:POKE55,0:CLR 110 NU=7 120 V1=1:V2=2:CO=646:HI=28 140 POKEV1,0:POKEV2,HI 150 REM ** CHANGE THESE VALUES TO CHANGE THE BLINK COLORS 160 DIMCT(NU) 170 FORI=0TONU:CT(I)=NU-I:NEXT 180 REM ** USR() IS AT $C000 FOR 64, $3C00 FOR +4/16, $1C00 FOR VIC ** 190 SD=16384: REM ** SET DELAY FLAG 200 DB=8192 : REM ** DISABLE BLINK 210 EB=4096 : REM ** ENABLE BLINK 220 SB=2048 : REM ** STOP COLOR FROM BLINKING 230 MB=1024 : REM ** MAKE COLOR START BLINKG 240 VB=512 : REM ** RETURN VALUE OF BLINKING COLOR 250 RC=256 : REM ** RESET ALL COLORS-NNO BLINKING 260 REM *** NOW WE DEMONSTRATE BLINK 270 X=USR(DB): REM ** MUST DISABLE BLINKMODE FIRST 280 PRINT"[147]" 290 POKE53280,0:POKE53281,0:REM MAKE BACKGROUND BLACK 300 REM FOR +4/16 - COLOR 0,1,7:COLOR 4,1,7 IN LINE 290 310 REM FOR VIC - POKE36879,8 IN LINE 290 320 FOR L=0 TO NU: REM ** SET ALL THE COLORS 330 CL=CT(L) 340 X=USR(MB+(CL*16)+L): REM ** SET THE COLOR TO BLINK TO 350 POKECO,L:REM ** CHANGE CURRENT COLOR TO X 360 PRINT"BLINKING FROM"L"TO"CL 370 NEXT L 380 X=USR(SD+60): REM * SET BLINK FOR 1 SECOND 390 PRINT:PRINT"HIT A KEY TO START" 400 GETA$:IFA$="" THEN400 410 X=USR(EB) 420 END